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Pricing

Pricing

Transcodely uses a transparent, multiplier-based pricing model. The cost of a transcoding job is determined by the input duration, the codec, resolution, framerate, and quality tier of each output. Prices are locked at job creation time — if pricing changes after you submit a job, your cost does not change.

Cost Formula

The cost per output is calculated as:

output_cost = (duration_minutes) x base_price x codec_mult x resolution_mult x framerate_mult x quality_mult x feature_mult
FactorDescription
duration_minutesInput duration in minutes (estimated after probe, actual after encoding)
base_priceBase price per minute for the selected codec
codec_multMultiplier for the video codec
resolution_multMultiplier for the target resolution
framerate_multMultiplier based on framerate (linear: fps / 30)
quality_multMultiplier for the quality tier
feature_multCombined multiplier for add-on features (DRM, HDR, etc.)

The total job cost is the sum of all output costs.

Codec Multipliers

Different codecs have different computational costs:

CodecMultiplierNotes
H.2641.0xBaseline — fastest, most compatible
H.2651.0xBetter compression; same base price and multiplier as H.264
VP91.0xOpen-source, good for web; cost premium comes from its base price, not the multiplier
AV11.0xBest compression; cost premium comes from its base price, not the multiplier

Every codec’s multiplier is 1.0x — codecs differ only by base price. AV1 is billed at a €0.04/min base price versus the €0.01/min baseline for H.264 and H.265 (VP9 is €0.015/min).

See Encoding Options for codec details and container compatibility.

Resolution Multipliers

Higher resolutions require more processing:

ResolutionPixelsMultiplier
480p~410K0.5x
720p~922K0.75x
1080p~2.07M1.0x
1440p~3.69M2.0x
2160p (4K)~8.29M4.0x
4320p (8K)~33.2M8.0x

Custom dimensions are mapped to the nearest resolution tier based on pixel count. See Resolutions for the full list of presets and custom dimension constraints.

Framerate Multiplier

The framerate multiplier scales linearly from a 30fps baseline:

framerate_mult = actual_framerate / 30
FramerateMultiplier
24 fps0.8x
30 fps1.0x
60 fps2.0x
120 fps4.0x

If the framerate is set to 0 (keep original), the actual framerate from the input probe is used.

Quality Tier Multiplier

Quality TierMultiplierEncoder Behavior
economy0.75xFast encoding, good quality
standard1.0xBalanced speed and quality
premium2.0xBest quality, slower encoding

See Quality Tiers for default encoder settings per tier.

Feature Multipliers

Add-on features apply additional cost multipliers. When multiple features are enabled on a single output, their multipliers are combined (multiplied together).

FeatureMultiplierDescription
DRM & Encryption1.25xWidevine, FairPlay, and/or PlayReady content protection. Applied to streaming outputs (hls, dash, adaptive).
HDR Tone Mapping1.5xHDR-to-SDR tone mapping. Mutually exclusive with Dolby Vision. HDR passthrough carries no multiplier.
Dolby Vision2.0xDolby Vision processing. Supersedes HDR tone mapping when both are requested.
Per-Title Encoding1.5xContent-aware encoding with VMAF-optimized CRF. Mutually exclusive with Auto ABR. Not currently purchasable — rejected at job creation (parameter_unsupported) until worker support ships.
Auto ABR Ladder1.75xAutomatic bitrate ladder generation. Per-title encoding supersedes it when both are requested. Not currently purchasable — rejected at job creation (parameter_unsupported) until worker support ships.
Overlay (watermark / subtitle burn-in)1.1xAny pixel-burning overlay — a logo watermark or burned-in subtitles — requires a full video re-render. Billed once per output: a watermark and burned-in subtitles on the same output combine to a single 1.1x, never 1.21x.
ThumbnailsFreeThumbnail generation — single, interval, sprite sheets, or specific timestamps. Bundled with transcoding at no extra cost.

Combined Features

When multiple compatible features are used together, the feature_multiplier is the product of all individual feature multipliers. Some features are mutually exclusive — Dolby Vision supersedes HDR tone mapping, and per-title encoding supersedes the auto ABR ladder — so only one of each pair contributes. Thumbnails add no multiplier at all. For example, an output with DRM and HDR tone mapping:

feature_mult = 1.25 (DRM) x 1.5 (HDR tone mapping) = 1.875x

The overlay multiplier behaves differently from the rest: it is a single class covering both the logo watermark and burned-in subtitles. An output that burns any pixel overlay into the frame carries exactly one 1.1x, whether that is a watermark, burned-in subtitles, or both — the two never compound to 1.21x. So an output stacking DRM, Dolby Vision, per-title encoding, and one or more overlays:

feature_mult = 1.25 (DRM) x 2.0 (Dolby Vision) x 1.5 (per-title) x 1.1 (overlay) = 4.125x

Adding a watermark to an output that already burns in subtitles (or vice versa) leaves the feature_multiplier unchanged — the single 1.1 overlay term already covers it, so the result is 4.125x, not 4.5375x.

Example with Features

A 10-minute video encoded to H.265 4K at 30fps with premium quality, DRM, and HDR:

cost = 10 min x €0.01 x 1.0 (H.265) x 4.0 (4K) x 1.0 (30fps) x 2.0 (premium) x 1.875 (DRM + HDR tone mapping)
     = €1.50

Price Locking

All pricing multipliers are captured in a pricing snapshot when a job is created. This snapshot is immutable — even if base prices or multipliers are updated later, your job’s cost is calculated using the original snapshot.

{
  "pricing": {
    "base_price": 0.01,
    "codec_multiplier": 1.0,
    "resolution_multiplier": 1.0,
    "framerate_multiplier": 1.0,
    "quality_multiplier": 1.0,
    "resolution_tier": "1080p",
    "actual_framerate": 30,
    "pixel_count": 2073600,
    "feature_multiplier": 1.0
  }
}

For the full pricing snapshot reference, see The Output Object — Pricing Snapshot.

Estimated vs Actual Cost

Costs are calculated at two points in a job’s lifecycle:

FieldWhenBased On
estimated_costAfter input probingInput duration (estimated)
actual_costAfter encoding completesOutput duration (actual)

The estimated cost is available in the awaiting_confirmation state for delayed-start jobs, allowing you to review costs before encoding begins.

Example Calculation

A 10-minute video encoded to H.264 1080p at 30fps with standard quality:

cost = 10 min x €0.01 x 1.0 (H.264) x 1.0 (1080p) x 1.0 (30fps) x 1.0 (standard)
     = €0.10

The same video at 4K AV1 premium quality:

cost = 10 min x €0.04 (AV1 base price) x 1.0 (AV1) x 4.0 (4K) x 1.0 (30fps) x 2.0 (premium)
     = €3.20

Multi-Output Pricing

Jobs with multiple outputs are priced per-output. Each output has its own pricing snapshot and cost calculation:

{
  "total_estimated_cost": 0.225,
  "outputs": [
    {
      "estimated_cost": 0.10,
      "pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.0, "..." : "..." }
    },
    {
      "estimated_cost": 0.125,
      "pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.5, "..." : "..." }
    }
  ]
}

Per-Variant Pricing (ABR)

For adaptive streaming outputs (HLS/DASH) with multiple video variants, each variant has its own cost calculation in the variant_pricing array. The example below is a three-rung ABR ladder (1080p, 720p, 480p): each entry reports its own estimated_cost next to a live encoding status and progress, and the per-variant costs add up to the output’s estimated_cost (0.10 + 0.075 + 0.05 = 0.225).

{
  "outputs": [
    {
      "estimated_cost": 0.225,
      "variant_pricing": [
        {
          "index": 0,
          "codec": "h264",
          "resolution": "1080p",
          "quality": "standard",
          "estimated_cost": 0.10,
          "status": "completed",
          "progress": 100
        },
        {
          "index": 1,
          "codec": "h264",
          "resolution": "720p",
          "quality": "standard",
          "estimated_cost": 0.075,
          "status": "processing",
          "progress": 65
        },
        {
          "index": 2,
          "codec": "h264",
          "resolution": "480p",
          "quality": "standard",
          "estimated_cost": 0.05,
          "status": "pending",
          "progress": 0
        }
      ]
    }
  ]
}

The output’s estimated_cost is always the sum of all variant_pricing[].estimated_cost values. The same invariant applies to actual_cost.

Processing Fee

Encoding capacity is dedicated per job. A job is scheduled onto a machine sized to the renditions it asked for, and that machine encodes that job and nothing else until it finishes. The processing fee is the price of starting that machine: one flat charge per job an encoder picks up, scaled to the size class the job was sized onto.

total = processing_fee_eur + sum of output costs + fees

Every term is additive. The processing fee does not clamp, replace, or absorb anything — it is one more line on the bill, and the per-output invariant is untouched: each output’s cost is still exactly the sum of its variant costs.

The fee is locked at job creation, like the pricing snapshot: the rate quoted when the job is created is the rate you are billed, even if the published rate moves afterward. It rides the wire as an entry in the job’s fees array with fee_type processing, unit job, and quantity 1, and appears on the job’s cost breakdown as its own Processing fee line.

Current rates by size class:

ClassProcessing feeTypical work
S€0.05Up to 4 vCPU — single renditions and short ladders
M€0.05Up to 16 vCPU — the common multi-rendition ladder
L€0.25Dedicated cores — memory-heavy work
XL€0.50Widest dedicated box — sustained 4K and HDR

These are the current rates and are runtime-configurable; the pricing page is always authoritative for what is charged today.

What the fee is billed on

OutcomeProcessing feeOutputs
completedBilledBilled
partialBilledCompleted outputs billed
canceled, after an encoder picked the job upBilledCompleted outputs billed
canceled, while still pendingNot billedNone exist
failedNot billedNot billed

Failed jobs bill €0 — outputs, processing fee and all.

Canceling a job that is still queued costs nothing. The fee applies once an encoder picks the job up, meaning the job has left pending. From that point a cancel bills the processing fee plus any outputs that completed before the cancel landed: the machine was already running. Declining a delayed-start job after its probe has run also bills the fee, because the probe ran on real hardware.

Additive fees — AI captions, for instance — are separate metered services billed on top of the processing fee, and only when the resulting file was actually delivered. Neither fee absorbs the other.

All processing-fee amounts are in EUR.

Historical: the per-job minimum charge. Jobs created before August 2026 were billed under a per-job minimum charge rather than a processing fee: the job total was max(sum of output costs, minimum_charge_eur), where the minimum was the sized machine’s hourly price × 1.25. Those jobs keep the terms they were created under, and their minimum_charge_eur and minimum_charge_applied fields still render on their cost breakdowns. Both fields are deprecated and are absent (or false) on every job created under the processing-fee model. No new job is subject to a minimum charge.

Currency

All job costs are currently denominated in EUR. Every job carries a currency field indicating which currency its cost fields use; today this is always EUR, independent of the organization’s currency setting (which is not yet consulted for job pricing).

Cost Estimation Before Submission

Use the estimated_cost_per_minute field on Presets to estimate costs before submitting a job. Multiply this value by your input duration to get an approximate cost.

For precise estimates, use delayed start — the job will probe the input and provide exact cost estimates before encoding begins.